I find your game very unique, what was your inspiration?
I had a number of inspirations for Dungeon Hearts.
- I don’t really like puzzle games, so as a game designer it’s a fun challenge to take something you don’t like and put your own spin on it. Moving outside of our comfort zone is how we grow and improve our craft. I thought it would be fun to get rid of the turn-based nature of most puzzle games and make it feel more like an action game.
- Being a big fan of JRPGs, of course I’ve always wanted to make one of my own. But as the artist/designer/programmer of Cube Roots, it would take me a long time to create one from scratch, so I decided to take my favorite parts and get rid of everything else. First and foremost I play most RPGs for their battle systems, so I wanted to design one that had a more active element than simply pressing Attack repeatedly. Story is important to RPGs as well of course, so I wanted to see if I could hide a story in the game without showing it explicitly, and see if anyone could decipher it.
- The Japanese gaming studio Sting (now Super Sting I think). They make a series of games called The Dept Heaven Series, my favorites of these being Yggdra Union and Knights in the Nightmare. Both games combine systems from different genres in an interesting way. The both have steep learning curves, but once you get over that they are fun systems to explore.
Was this the first time you guys created a game, or did you used to work on other games/companies
Dungeon Hearts is my first full indie game, although I’ve worked at a number of larger studios over the years. It’s the experience I gained working in the mainstream industry that allowed me to create this game. I’ve also made a number of prototypes of other games before settling on Dungeon Hearts (such as TIMESCALE and Gaia) that I’d like to go back to.
(Scientific) Funny fact: Green is the least strenuous color for our eyes. In the spectrum, our eyes can perceive green the easiest (spectral sensitivity) which is why if your eyes are strained from reading, looking at green for a bit before reading again will help. Green also soothes the eyes if you are tired. This is why my eReaders page color is a shade of green because I have this problem. We did a cool experiment in class for this 😀
Aw man, this game has one the catchiest soundtracks. I feel like my brain got trained well by this one. Whenever I see a picture of Cart Life, any picture, even if it is not one of my screenshots, my brain starts playing the retro music of the game. Heck depending on the in-game location of the picture, my brain even switches tracks to play the right song. You may wonder what the heck I am talking about, well it is like this, every street pretty much has its own soundtrack. Let me tell you they are all catchy. My head is currently playing the songs as I write this whole review.
Playable Characters to Choose From
2 Characters in free version, 3 if you purchase the game. Each character had to deal with the adversities in their personal stories
I feel like this game just kept surprising me. I really did not expect the game to have playable characters that we can choose from, let alone having each of them with their own backstories. I thought we would customize our character then go about our money making ways. Each person’s backstory were stories that you would hear from everyday people. One is an immigrant trying to start a new life in another country, the other one is a struggling mother who’s trying to balance being a mom while going through a rough divorce. Their stories are stories that many people had to face everyday. It may not be glamorous, it may even be depressing, but I appreciate it because it is real.